LA 2024, which is overseeing the Los Angeles bid for the 2024 Summer Olympics was inspired by the success of 2016 League of Legends World Championship and is considering to plan and include eSports in the Olympics games if they win the bid. Casey Wasserman, the chairman of LA 2024, suggested using technology used in certain segments of League of Legends Worlds such as augmented reality and virtual reality to make the Olympics more accessible to a younger demographic.
League of Legends World Championships have gained tremendous success and popularity, making it among the world's most prestigious and watched tournaments (surpassing even Sports tournaments), as well as the most watched video game in the world. The 2016 League of Legends World Championship Finals attracted more viewership than 2016 NBA Finals. Due to the success of League of Legends, eSports scenes became prominent and widely seen as a potential Olympics event, it will also be included as a medal event in 2022 Asian Games.
South Korea's SK Telecom T1 currently holds the highest record of wins, with three world championship wins (2013, 2015, 2016).
Riot Games, which owns League of Legends, commissioned the winner's trophy known as the Summoners Cup. Riot specified that it should weigh 70 pounds, though the actual weight of the finished cup was reduced so it would not be too heavy to lift in victory. MacTavish, having already created the Season Two World Championship Cup in 2012, crafted the winners' trophy for the 2014 games.
The Season 1 Championship in June 2011, held at Dreamhack Summer 2011 in Sweden, featured a US$100,000 tournament prize pool. 8 teams from North America, Southeast Asia and Europe participated in the championship. Over 1.6 million viewers watched the streaming broadcast of the event, with a peak of over 210,000 simultaneous viewers in the final matches.
After Season 1, Riot announced that US$5,000,000 would be paid out over Season 2. Of this $5 million, $2 million went to Riot's partners including the IGN Pro League and other major esports associations. Another $2 million went to Riot's Season 2 qualifiers and championship. The final $1 million went to other organizers who applied to Riot to host independent League of Legends tournaments.
The Season 2 World Championship was held in early October 2012 in Los Angeles, California to conclude the US$5 million season. Twelve qualifying teams from around the world participated in the championship, which boasted the largest prize pool in the history of e-sports tournaments at the time at US$2 million, with US$1 million going to the champions. The group stage, quarter-final, and semi-final matches took place between October 4 and 6. The grand final took place a week after, on October 13 in the University of Southern California's Galen Center in front of 10,000 fans, and were broadcast in 13 different languages. In the grand final, Taiwan's professional team Taipei Assassins triumphed over South Korea's Azubu Frost 3-to-1 and claimed the US$1 million in prize money.
Over 8 million viewers tuned in to the Season 2 World Championship broadcast, with a maximum of 1.1 million concurrent viewers during the grand final, making the Season 2 World Championship the most watched esports event in history at the time.