An extract on #gmlek
The principal forerunner of the United Nations was the League of Nations. It was created at the Paris Peace Conference of 1919, and emerged from the advocacy of Woodrow Wilson and other idealists during World War I. The Covenant of the League of Nations was included in the Treaty of Versailles in 1919, and the League was based in Geneva until its dissolution as a result of World War II and replacement by the United Nations. The high hopes widely held for the League in the 1920s, for example amongst members of the League of Nations Union, gave way to widespread disillusion in the 1930s as the League struggled to respond to challenges from Nazi Germany, Fascist Italy, and Japan.
One of the most important scholars of the League of Nations was Sir Alfred Zimmern. Like many of the other British enthusiasts for the League, such as Gilbert Murray and Florence Stawell - the so-called "Greece and peace" set - he came to this from the study of the classics.
The creation of the League of Nations, and the hope for informed public opinion on international issues (expressed for example by the Union for Democratic Control during World War I), also saw the creation after World War I of bodies dedicated to understanding international affairs, such as the Council on Foreign Relations in New York and the Royal Institute of International Affairs at Chatham House in London. At the same time, the academic study of international relations started to professionalize, with the creation of the first professorship of international politics, named for Woodrow Wilson, at Aberystwyth, Wales, in 1919.
The Peace & War Game is an approach in game theory to understand the relationship between peace and conflicts.
The iterated game hypotheses was originally used by academic groups and computer simulations to study possible strategies of cooperation and aggression.
As peace makers became richer over time, it became clear that making war had greater costs than initially anticipated. One of the well studied strategies that acquired wealth more rapidly was based on Genghis Khan, i.e. a constant aggressor making war continually to gain resources. This led, in contrast, to the development of what's known as the "provokable nice guy strategy", a peace-maker until attacked, improved upon merely to win by occasional forgiveness even when attacked.
There exists a strategy of multiple players who can continue to gain wealth cooperating with each other while bleeding a constantly aggressive player.