Posts filled under #eter

An extract on #eter

La Esmeralda (1844) - choreography by Jules Perrot, music by Cesare Pugni. First performed at Her Majesty's Theatre in London. The ballet has a long performance history in Russia via the revivals of the choreographer Marius Petipa in St. Petersburg throughout the late 19th century. Gudules Daughter, or Esmiralda (1902) choreography by Alexander Alexeyevich Gorsky, music by Antoine Simon Notre-Dame de Paris (1965) choreography by Roland Petit, first performed by the Paris Opera Ballet. The Hunchback of Notre Dame (1998) choreography and direction by Michael Pink and original music score by Philip Feeney; currently in the repertoire of Milwaukee Ballet, Boston Ballet, Royal New Zealand Ballet, Atlanta Ballet and Colorado Ballet. Ringaren i Notre Dame (The Bellringer of Notre Dame; 2009) choreography by Pr Isberg and original music score by Stefan Nilsson, first performed on Friday, April 3, by the Royal Swedish Ballet.

Sierra Entertainment was founded in 1979 as On-Line Systems in Simi Valley, California, by Ken and Roberta Williams. Ken Williams, a programmer for IBM, bought an Apple II microcomputer which he planned to use to develop a Fortran compiler for the Apple II. At the time, his wife Roberta Williams was playing text adventure games on the Apple II. Dissatisfied with the text-only format, she realized that the graphics display capability of the Apple II could enhance the adventure gaming experience. After initial success, On-Line Systems was renamed Sierra On-Line in 1982, and the company moved to Oakhurst, California. By early 1984 InfoWorld estimated that Sierra was the world's 12th-largest microcomputer-software company, with $12.5 million in 1983 sales.

In 1990, Sierra released King's Quest V. It would be the first Sierra On-Line game ever to sell more than 500,000 copies and was the highest selling game for the next five years. It won several awards as well, such as the Best Adventure Game of the Year from both the Software Publishers Association and Computer Gaming World Magazine. The ImagiNation Network, the world's first game-only online environment, began development in 1989. It was launched on May 6, 1991 as the Sierra Network. Providing a "land-based" precursor to MMORPGs and internet chat rooms, each land theme for the type of content provided multi-player gaming and category based bulletin boards and chat rooms throughout the continental United States. AT&T took sole possession of the network on November 15, 1994, and as a result the name was changed to the ImagiNation Network. The network failed to find a mass audience. In 1991, Sierra released the first title in the Dr. Brain series, Castle of Dr. Brain, a hybrid puzzle adventure education game, which had several sequels. In 1993, Gabriel Knight: Sins of the Fathers was released, beginning the Gabriel Knight series. Generally considered to be a staple of the point-and-click adventure genre, the game and its sequels were critically acclaimed in the mainstream press at the time. Sierra and Broderbund ended merger discussions in March 1991. Sierra had grown enormously since its first years, and a new building would be needed to expand its operations to continue making games. A decision was made to move the headquarters north to Bellevue, Washington. Sierra's original location in Oakhurst continued as an internal development studio for the company, and was later renamed Yosemite Entertainment. The company was now made up of five separate and largely autonomous development divisions: Sierra Publishing, Sierra Northwest, Dynamix, Bright Star Technology, and Coktel Vision, with each group working separately on product development but sharing manufacturing, distribution, and sales resources. The year 1995 would prove to be an extremely successful year for the company. Sierra was the market-share leader in PC games for the year. With $83.4 million in sales from its software-publishing business, earnings were improved by 19 percent, bringing a net income of $11.9 million to the company. In June 1995, Sierra and Pioneer Electric Corp. signed an agreement to create a joint venture that would develop, publish, manufacture, and market entertainment software for the Japanese software market. This joint venture created a new company called Sierra Venture. With Sierra and Pioneer investing over $12 million, the new company immediately manufactured and shipped over twenty of Sierra's most popular products to Japan and created new titles for the Japanese market. 1995 also saw Sierra acquiring a number of development companies, both small home developers and larger companies. Phantasmagoria was by far the largest project ever undertaken by Sierra. At the time of its release in late 1995, the anticipation for the game was incredibly high. Although nearly one million copies were sold when the game was first released in August 1995, making it the best-selling Sierra adventure game created, the game received mixed reviews from industry critics.