An extract on #likefreeiphone7
At 38 miles (61 km) long, it is the second longest of the Finger Lakes and has the largest volume, estimated at 3.81 cubic miles (15.9 km3), roughly half of the water in all the Finger Lakes. It has an average depth of 291 feet (89 m), a maximum depth of 618 feet (188 m), and a surface area of 66.9 square miles (173 km2).
For comparison, Scotland's famous Loch Ness is 22.5 miles (36.2 km) long, 1.7 miles (2.7 km) wide, has a surface area of 21.8 square miles (56 km2), an average depth of 433 feet (132 m), a maximum depth of 744.6 feet (227.0 m), and total volume of 1.8 cubic miles (7.5 km3) of water.
Seneca's two main inlets are Catharine Creek at the southern end and the Keuka Lake Outlet. Seneca Lake lets out into the Seneca River/ Cayuga-Seneca Canal, which joins Seneca and Cayuga Lakes at their northern ends.
It is fed by underground springs and replenished at a rate of 328,000 gallons (1240 m) per minute. These springs keep the water moving in a circular motion, giving it little chance to freeze over. Because of Seneca Lake's great depth its temperature remains a near-constant 39 F (4 C). In summer the top 10 to 15 feet (3.0 to 4.6 m) warms to 7080 F (2127 C).
Viticulture and winemaking in the area date back to the 19th century, with the foundation of the Seneca Lake Wine Company in 1866 marking the first major winery in the area. The modern era of wine production began in the 1970s with the establishment of several wineries and the passage of the New York Farm Winery Act of 1976. The region was established as an American Viticultural Area in 1988.
Seneca Lake Wine Trail hosts many events on and around the lake, annually. With more than 30 wineries currently located on the shores of Seneca Lake, the winter 'Deck the Halls' event is a great time at the lake with participating wineries showcasing their vintages and pairing these wines with distinctive, tasty treats. Wineries also provide participants with an ornament at each stop to commemorate the event.
When game company Sierra On-Line opted to support add-on music hardware in addition to built-in hardware such as the PC speaker and built-in sound capabilities of the IBM PCjr and Tandy 1000, what could be done with sound and music on the IBM PC changed dramatically. Two of the companies Sierra partnered with were Roland and AdLib, opting to produce in-game music for King's Quest 4 that supported the MT-32 and AdLib Music Synthesizer. The MT-32 had superior output quality, due in part to its method of sound synthesis as well as built-in reverb. Since it was the most sophisticated synthesizer they supported, Sierra chose to use most of the MT-32's custom features and unconventional instrument patches, producing background sound effects (e.g., chirping birds, clopping horse hooves, etc.) before the Sound Blaster brought playing real audio clips to the PC entertainment world. Many game companies also supported the MT-32, but supported the Adlib card as an alternative because of the latter's higher market base. The adoption of the MT-32 led the way for the creation of the MPU-401/Roland Sound Canvas and General MIDI standards as the most common means of playing in-game music until the mid-1990s.